![]() Unfortunately, a lot of games and services are beginning to adopt an “always connected” requirement, which is a challenging proposition even though public Wi-Fi is becoming more commonplace. The Core i5 processor rendered the Minecraft environment quite well, and everything ran smoothly near 40 frames per second, even with all the fancy graphics settings enabled. ![]() For this, we can thank the game’s heavy reliance on CPU processing rather than GPU processing. This indicates there’s wiggle room to adjust some of your favorite settings to high, and still have Portal 2 run comfortably-unless, of course, anything less than 60 frames per second leaves you unfulfilled. Sure, I won’t be maxing out Portal 2 settings, but Surface Pro did get close to 50 frames per second on medium settings. In the chart below, you’ll see the maximum, minimum and average frame rates that the Surface Pro delivered for XCOM: Enemy Unknown, Portal 2, Minecraft and Civilization 5 (click the image for an exploded view). I also disabled anti-aliasing except for the high-performance tests (in which cases I set anti-aliasing to 2x). If not, I manually adjusted the settings to meet those basic standards. If a game offered preset high, medium and low settings, I used them. FRAPS will report the real-time frame rate of any game, as well as set up custom benchmarks to record the average frame rate over a given period. Next I used the free version of FRAPS to benchmark each game for a period of one minute on different graphics settings. First, I crammed a few of my favorite games-each varying in resource requirements and gameplay style-onto the tablet’s teeny-tiny SSD.
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